


Standing still and holding down Fire is all the strategy you need here. These same technical troubles also mar the multiplayer modes, where any incentive to make yourself a mobile target is totally destroyed by the bright autoaim bracket thats always on you, leap, and lunge though you may. As a result, you'll accidentally autotrack offscreen targets and be forced to choose between losing your lock and getting a look at whatever youre emptying magazines into. The killjoy camera, which you must constantly correct, is frustrating enough, and then you discover that autoaiming and strafing occupy the same shoulder button. Heck, sniping a few Tan tangos from their tin can hiding spots even got me pumped.that is, until the clunky gameplay problems knocked off my kid-colored glasses. I can try to appreciate the bizarre mish-mash of kiddie and real-life environments (one level, youre in little Jimmy's playroom the next, you're in 'am). And as long as I keep reminding myself it's just a kids game, I can overlook some of its dubious design choices, like the difficulty-draining, overly generous autoaim. With its Toy Story-style plastic servicemen and over-the-top, almost-cartoony action, Sarges War initially seems like a decent tour of duty for tots. Why don't you just fix it? Or, perhaps, you could just STOP MAKING ARMY MEN GAMES. But this is gaming at its most depressing - it's clear to man and beast that the controls of this game simply do not work and are no fun whatsoever. No the maps aren't diabolical, no the cut-scenes aren't that bad and yes it is quite nifty the way melted green chunks get blown out of Sarge's body. From a basic human angle, just why? Why God? Why? From a developer's point of view, why include a camera and targeting system that is actually (with no element of reviewer overstatement) capable of making one physically nauseous. Fine, I understand all this - there's clearly money to be made from the slack-jawed idiots who buy Army Men games and it most definitely could have done with a lick of green paint.īut from a publishing point of view why make it a rated game with cut-scenes that feature oodles of melting plastic corpses when it is, by nature, such an obvious kids' game.


Why? What's the point? You grab the licence, you dispense with the bargain-basement RTS stylings and you jam in a rudimentary third-person action engine.
#Drake of the 99 dragons cut torrent#
Sarge's War is here and my torrent of abuse, outrage and I Wouldn't buy it, you wouldn't buy it, but it seems that someone, somewhere, somehow would.
